Commit 11b5bd9206d846b8fe9f53875bb2ba51e430eb4b

Authored by Thomas R. Koll
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Exists in master

New repo, add README

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  1 +# Royal Table of Ur
  2 +
  3 +An interactive table to play the ancient Royal Game of Ur.
  4 +
  5 +The coffee-table is cut into to place expoy resin with embedded LEDs into slots.
  6 +The playing board is three rows of eight RGB LEDs, on the outer rows each there's two cells
  7 +that are not part of the playing field but for keeping inventory of the stones
  8 +not yet in the game and stones already scored. Those fields need a toned down design
  9 +compared to the playing field. There's other fields that have certain meaning
  10 +and need a more elaborate design.
  11 +All cells are all equipped with capacitive sensors allow to move the stones
  12 +across the field.
  13 +Besides the playing field is a 2 by 2 for the dice. The games uses four-pointed
  14 +dice with white spots on two of the points. Basically this is binary and so is
  15 +the table's dice. The dice are thrown by swiping in a circle over the dice,
  16 +maybe a pulsing and moving circle will help hinting this action.
  17 +The stones of the active player pulse, but only the possible moves, to indicate their turn.
  18 +The player then taps one of their pulsing stones (or the not-yet-in field)
  19 +and the target field that's now flashing to end their turn.
  20 +Each player has a different colour as the LEDs are all RGB (or RGBW?)
  21 +Colour selection happens by puttng the game into a config mode (press all four stack fields?)
  22 +and turning on the dice wheel to move along the saturation scale.
  23 +The game is put back into normal mode by pressing any of the stack fields.
  24 +The fields are squares of 3.14cm length.
  25 +